I have now finished my neck on my character. I might add some shoulders but i want to add some hair first so it looks a bit more realistic and it might also make the forehead smaller. When adding hair i came across several problems. My first problem was adding the hair in the correct place. When adding the hair i found i had to select the polygons in the edit poly mode and go to the top of my stack before adding the hair. If you do it by adding the hair in editable poly mode when you turn on the symmetry and turbo smooth the hair moves to these modifiers.
The reference planes also created a problem when rendering as the showed up slightly and cast two lines of shadow. To solve this problem I went to their properties and deselected the render function on both parts. This made the show in my view ports but not in my render.
This is how it rendered out below. I now need to style and modify the hair as my character looks a little to punk like.
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