Todays lecture we were learning boning and skining techniques. First we create a charater body shape and smootthed the mesh.
We then added a bone structure to the body and adjusted the fins to fit the body shape. Then the bones need the envellopes adjusting.
Now a HI solver can be added to the individual parts. The solver can then be linked to a dummy to make movement easier to control.
Afte adjusting the bones the bodu could be skinned in the modifyer panel.
When using this tehcnique i had problems with the envlopes being to large and linking to the other parts. After changing the envelopes the moved more freely and seperate. joining the bone to the skin also brought forward problems as the did not join and move how i expected them to.
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