My first attempts at creating a 3D face were not fully successful. After distorting and lining up my profile pictures i created the node shapes to make up the face.
The pictures created were used in studio max on the reference planes I have created, this part was simple to do.
After creating lines to follow the front picture created in photoshop I turned one spline into a editable poly and welded all the splines together. Now the spline were welded together creating one mesh.
The problems started to occur when creating the profile from the side view. First I found it very difficult to pull all the vertex into the correct position as the view looked very confusing. The vertex looked like they were pulling in the wrong direction and position. As the first attempt went wrong and i could not define which of the vertex had been moved so this part of the process was started again.
The second attempt worked better as i pulled the vertex out in a memorable order. Yet when looking at the profile in a perspective view i found several of my vertexs had not welded together creating a misshapen face in the final profile.
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4 comments:
You just have to persevere, practice makes perfect.The pulling out of the vertices is the most challenging part. Next week I will give out a tutorial for modelling a face from a primitive.
Sounds like you overcame your problems in 3DS Max well! Will we get to see your model on here soon?
I found the pulling out of the vertices easier doing them a different way to on the tutorial, best thing is to work on them the way you feel most comfortable. Sounds like your getting there though.
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