Friday, 16 November 2007

Attempting water

I have been creating water with James w. so the technique can be perfect before he leaves.
To create the material first i change the material from standard to raytrace.
Next click the reflection map and enter a falloff map.
Then click the checkered icon to view the background in the material.
On the falloff map under front side and flip the black and white using the arrow icon.
Then go to parent and select the environment where is has a box saying None. change this material to sky dusk(duskcld1) , this is under the materials library.
Then click and drag the material so far onto the water plane.
Next select the the bump map select noise. Change the noise to fractal. Within the noise parameters change the size to five.
To make the water look less silvery change the reflect map down to seventy-five.
Next change the diffuse colour to an indigo blue and bring up the specular level to one hundred and twenty.

Now the material has been made the modifiers need to be added to the plane.
First up the segment in the plane so their even in each direction.
Next add a noise modifier to the plane. Change the strength in the Z axis to around five and change the scale to around twenty. Finally select animate noise.
Now add a wave modifier and change the amplitude one and two to five.
To finish the effect use the autokey an change the phase on the last key.


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