Wednesday, 12 December 2007
Finished Animation
The animation has been finished and exported out from Premier Pro into AVI format. Now the final animation can be copied onto disk.
The battle of Trafalgar is finished :)
The battle of Trafalgar is finished :)
Creating the Animation
Monday the group came in and we all put together the animation. The scenes and the music were imported. The scenes were then fitted together and transitions were added. The music was added and fitted with sound effects. The animation will be finished Wednesday evening.
Wednesday, 5 December 2007
Music
Yesterday I researched a few pieces of music which I thought might fit. I will bring them in Friday so you can all say what you think.
Monday, 3 December 2007
Todays animation
Today I have created an animation of nelson walking down stair, and Nelson pacing scene is complete. I have also created the scene where Nelson is shot. This still needs blood added where he was shot.
Sunday, 2 December 2007
Friday 30th jobs creating Nelson walking
In lecture I have been creating Nelson walking. There were a few problems as the top of nelson was not attached to the biped. I have re-connected the biped and adjusted the envelopes so Nelson moves correctly.
I have also been adding the sail movement to more ships within the scenes. The mapped Victory has now been re-scaled to fit into the scene.
I have also been adding the sail movement to more ships within the scenes. The mapped Victory has now been re-scaled to fit into the scene.
Friday 30th Minutes
Hello All,
If you have any problems downloading files use firefox not Internet explorer.
All the ships are mapped and ready on humyo.
Animation needs to be finished for Friday morning, all scene complete and rendered.
scenes completed
scene 1 - Marc
Scene 3 - Lara and nine and ten when re-angled
Jobs assigned for animation
ship movement using reactor - Lara
Sail movement, sea/wave movement and fire- Leah
Explosions - Sam
All animator are gathering and animating the scenes. Help is being given by the other team members to animate.
Scenes which can be removed 11, 14, 16
Scene to be created by
Scene 12 - Ben
Scene 13 - Tim
Nelson walking Scene - Leah
Nelson Being shot Movement - Leah
Blood for scene above - Tim and James T (I think please let me know)
Nelson's Face - Kerion
Cannon Motion - James S
Scene 21- Explosion by Sam
Scene to be created by anyone
Scene 20 - Mast Breaking
Model and animate the Shooter
Crew Memeber Needed - In the process of being made
Please will everyone help with animation. Thank you Tim for taking scenes home to render.
Note to Tim. I forgot to mention please render the nelson walking scene from two different angles. sorry I forgot, Thank you
If you have any problems downloading files use firefox not Internet explorer.
All the ships are mapped and ready on humyo.
Animation needs to be finished for Friday morning, all scene complete and rendered.
scenes completed
scene 1 - Marc
Scene 3 - Lara and nine and ten when re-angled
Jobs assigned for animation
ship movement using reactor - Lara
Sail movement, sea/wave movement and fire- Leah
Explosions - Sam
All animator are gathering and animating the scenes. Help is being given by the other team members to animate.
Scenes which can be removed 11, 14, 16
Scene to be created by
Scene 12 - Ben
Scene 13 - Tim
Nelson walking Scene - Leah
Nelson Being shot Movement - Leah
Blood for scene above - Tim and James T (I think please let me know)
Nelson's Face - Kerion
Cannon Motion - James S
Scene 21- Explosion by Sam
Scene to be created by anyone
Scene 20 - Mast Breaking
Model and animate the Shooter
Crew Memeber Needed - In the process of being made
Please will everyone help with animation. Thank you Tim for taking scenes home to render.
Note to Tim. I forgot to mention please render the nelson walking scene from two different angles. sorry I forgot, Thank you
Tuesday, 27 November 2007
Help Needed
I am currently working on scenes 3 of the view of the ships, scene 5 of the crows nest and the scene of nelson walking. However none of these scene are possible to create.
For scene 3 I scaled original sea and ship with nelson but apparently was not correct so I need the correct way to scale the enemy ships in the scene correctly.
For scene 5 I need the crows nest and the biped for the sailor in the crows nest.
For the scene of Nelson the final mapped nelson is not available yet, however this is due to a saving error which I was aware of yesterday and I have uploaded nelsons biped onto Humyo to be remapped.
Please can you let me know when these parts are on Humyo and I can start animating before Friday. Can someone also let me know the scale and I can complete scene 3 on Thursday morning when I will be in doing extra work.
For scene 3 I scaled original sea and ship with nelson but apparently was not correct so I need the correct way to scale the enemy ships in the scene correctly.
For scene 5 I need the crows nest and the biped for the sailor in the crows nest.
For the scene of Nelson the final mapped nelson is not available yet, however this is due to a saving error which I was aware of yesterday and I have uploaded nelsons biped onto Humyo to be remapped.
Please can you let me know when these parts are on Humyo and I can start animating before Friday. Can someone also let me know the scale and I can complete scene 3 on Thursday morning when I will be in doing extra work.
Downloading
I have downloaded the final victory with textures. I will also download the new scaled items as mine weren't correct. I will then create the scene three and five when the crows nest and biped, and nelson mapped is uploaded.
Monday, 26 November 2007
Uploads to Humyo
All the sails that have been uploaded on to humyo are now animated and have been loaded into the ships file and in a new folder called animated sails.
Sunday, 25 November 2007
Scaled waves
I have now scaled the waves to fit into the scene. The waves and the victory ship were scaled to the size of Nelson.
Friday, 23 November 2007
Creating a Biped for the Crows Nest.
Today a biped had to be created for the crows nest. Only the top half of the biped was required. First I created the the biped and positioned it with the crews clothing. Next The bones of the biped were adjusted to fit the model by moving and rotating the individual bones. Next the fins of each bone were adjusted to fit the shape of the body. Once all the bones were adjusted to fit the body. The number of fingers on the biped was upped to five and the finger links were change to three. Once all the fingers were positioned the biped needed to be linked to the body.
Next the modifier physique was used and a node was create to the pelvis of the biped. Now the biped and the mesh are linked the mesh is effected by the movement of the biped bones.
Now the envelopes on the bone need to be adjusted so the effect the correct vertexes on the mesh. This proved very difficult on the hands of the sailor. After a lot of trouble I created several successful envelops on the hand however I could not attach the lower vertex on the fingers. Due to these problems James West had a go at fixing the problem.
Next the modifier physique was used and a node was create to the pelvis of the biped. Now the biped and the mesh are linked the mesh is effected by the movement of the biped bones.
Now the envelopes on the bone need to be adjusted so the effect the correct vertexes on the mesh. This proved very difficult on the hands of the sailor. After a lot of trouble I created several successful envelops on the hand however I could not attach the lower vertex on the fingers. Due to these problems James West had a go at fixing the problem.
Nelson walking
Today James west finished the biped structure on Nelson and i have been looking at creating the pacing scene on the deck of the victory.
I have created footsteps from the biped and moved them to create the effect of Nelson walking down the stair of the victory. I am still waiting for Nelson and the victory to be mapped and baked.
Once this is completed I can completed and render this part of the animation as I am also on the finishing team.
Uploading to Humyo
I have now uploaded the water effect and the final animation of the sail and the sea on the background ships.
Getting files from Humyo
This morning I have been getting the rest of the ships I need to animate of humyo. However when downloading the files they all have no link to their maps as only the max file has been uploaded with no attached map files. We need to some how load up the maps with each scene. I have seen that James T and Tim were both organising the files with separate folders so this morning I have added an animation folder, a videos folder and a nelson folder. I have also put all the ship is into the ships folder. I did this as I could not differentiate which piece of work was for which stage of the animation. Hope this ok. Any ideas on how to categories the work would be brill.
Tuesday, 20 November 2007
Monday, 19 November 2007
Todays Update
Today i have completed the sail movement part of the animation and added the sea. However this has a few difficulties as I don't know how big the animation needs to be. The size of the sea can change how the plane needs to be affected, for example the phase may need to be changed etc.
Today I also looked at how to make a biped walk. This part of the animation was meant to be completed by James West, however if he leaves I would like to animate Nelson walking. James W. will finish rigging Nelson and I can then create the Nelson Walking sequence.
Today I also looked at how to make a biped walk. This part of the animation was meant to be completed by James West, however if he leaves I would like to animate Nelson walking. James W. will finish rigging Nelson and I can then create the Nelson Walking sequence.
Sail Animation
I have completed an animation of the sails on the ship and have saved the animation. When creating this effect i copied the sails and rescaled them to fit the same size as the original pieces. After completing the sails in this way i found they all looked to similar and blended together. To change this I changed the seed in the noise parameters to create a separate timing for each sail movements.
In this video I have added the sea effect created in Friday's lecture. One problem i am still having is being able to see the sails effect as there are no textures on the sails they still look a little flat.
In this video I have added the sea effect created in Friday's lecture. One problem i am still having is being able to see the sails effect as there are no textures on the sails they still look a little flat.
Animating sails
I have now been animating the sails of the ship. The modifiers used to this were wave and noise.
The picture above references how the modifiers were used and how I selected the falloff before adding them.
By using the falloff I have set were the modifiers will effect sails and add the wave and noise.
When creating the movement using the wave modifiers the amplitude was change and adjusted to make the movement size look realistic. The phase of the amplitude was then set using the autokey.
The next modifier added was the Noise. In this modifier I selected Animate noise and changed the scale and the strength of the noise.
This created my first sail movement which I then needed to create on the other sails.
Animating
This morning I am going to start animating Marc's ships sails for the final animation.
I have downloaded background_ship off our shared storage space and I'm now ready to go.
Before animating the first thing I had to was name all the parts of the ship. Please will everyone start naming the parts as it will make it a lot easier when animating.
I have downloaded background_ship off our shared storage space and I'm now ready to go.
Before animating the first thing I had to was name all the parts of the ship. Please will everyone start naming the parts as it will make it a lot easier when animating.
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